Retired Modules

Animation Pre Production

VIS1060-N | Level 4 | 20 Credits

This module will enable the student to become proficient in the creation of the key components of the animation pre-production process. This includes project planning, development, concept art, character, environment and prop design, scriptwriting, layout, storyboarding, art direction, cinematography, directing, animatics and animation bibles.

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Visual Iconography

GAV1003-N | Level 4 | 20 Credits

In this module students are introduced to the context and art of cinematography and learn about basic film language. Students will also learn the techniques for creating a static and moving storyboard (animatic) with sound, developing their drawing and visualisation skills and applying their knowledge of cinematography to their own work. Students will also be given an introduction to the 3D pre-vis process.

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Visual Development for Visual Effects

VIS2127-N | Level 5 | 20 Credits

Building on the skills and ideas explored in the year one modules Drawing for Animation and Animation Pre-production, this module develops the student’s skills further in drawing and design for visual effects. Students will be given the opportunity to consider the creative issues that are encountered by filmmakers that utilise visual effects to create sets, objects, characters and phenomena that cannot be filmed.

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Animation Short Film Production

VIS3102-N | Level 6 | 60 Credits

Students will use pre-production materials previously created in Advanced Animation Production as the basis for their film.  Within small production teams, students will assume individual roles based on their desired area of specialisation e.g. computer animator, character animator, visual effects artist, compositor, editor, director, or a combination of these where required.

Sequential Art

VIS2065-N | Level 5 | 20 Credits

Sequential Art is the arrangement of images and words to narrate a story or dramatize an idea. This module is designed to develop skills which will enable students to create visual stories. It will focus on the development of a visual language and emphasise dynamic storytelling and the creation of a distinctive personal drawing style.

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Introduction To Visual Effects & Compositing

VIS1055-N | Level 4 | 20 Credits

This module will introduce students to visual effects and compositing in a range of contexts and the fundamental techniques required to produce exciting visual imagery using industry standard software.It will also introduce some of the specialist resources available at the University such as the green screen studio and motion control rig.

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Contemporary Studies In Games

GAV3009-N | Level 6 | 20 Credits

This module provides an opportunity to investigate and evaluate emerging trends in computer games using critical, cultural and contextual studies. It will require students to carry out an exploratory written research paper into computer games using appropriate academic resources that have relevance to their main subject area and degree pathway as well as the computer games market place.

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History of Moving Pictures

VIS1060-N | Level 4 | 20 Credits

The module aims to familiarize students with the history, theory and art of animation and cinema. Not only will the student be encouraged to read and understand the audio-visual languages of modern media and new technologies, the student will also analyse images from aesthetic and historical perspectives. A range of topics including individual directors, period styles, animation genres, together with the history and criticism of film and television will form the basis of this module. The developments of new technologies in contemporary animation production and filmmaking will also be discussed.

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Animation For Digital Media

MUL1080-N | Level 4 | 20 Credits

This module will introduce students to a number of animation techniques and their role in providing engaging content within media projects – for example cel animation, stop frame animation, animation techniques for storytelling, animation and live footage mixes and interactive animation. Software tools will be used to facilitate the development of animations utilising HTML5 Canvas and WebGL.

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Practice Based Research

GAV 2028-N | Level 5 | 20 Credits

Students will be encouraged to analyse and evaluate elements of practice based research and synthesise their findings into their own practice. Focus will be put into broad, deep and varied historical and cultural research in order to enrich visual inspiration. Through regular written reflection, valuable insight into the creative process will be gained.

About

Working with the team behind the seminal film Terminator 2, Justin couldn't have asked for a better introduction into the then fledging computer graphics industry in London during the early 1990's. Based at the Computer FIlm Company and then later at the Neville Body Research Studio together with the team at 'Lost In Space' he contributed to a range of award winning projects for film, television and new media that included clients such as the Rolling Stones, Disney, Industrial Light & Magic, Pixar, Passion Pictures, Saatchi & Saatchi, The Natural History Museum, Buena Vista International & United Artist to name but a few.

* It is important to note that the views in this website are my own personal views and not that of my employer ..